Part 82: Episode LXI: This is a Story About a Passive-Aggressive Campaign of Justice
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Episode LXI: This is a Story About a Passive-Aggressive Campaign of Justice
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Music: Voidscape
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Verse 1: Intoner of Justice
Music: Wilderblades - Battleground
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Welcome to Four's Prologue. Our session with the adventures of Four and Decadus will begin back in the outskirts of the Cathedral City.
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They've stopped giving us specific dates for these last couple of Prologue DLCs. But seeing as there are still evil lord troops hanging out in even the Cathedral City still, I would assume Four's DLC is set fairly early on in the Intoner conquest campaigns.
I wonder what future Drakengard history is going to refer to the whole bizarre two years or so of time when a bunch of magical girls showed up out of nowhere, murdered all the heads of state taking over the continent in the process, and remained in power for all of about sixteen months before another one of 'em showed up and killed everybody. Or better yet how they'd gloss over the more unfortunate parts in children's history books. What I'm saying is I want an American grade school Thanksgiving type take on Drakengard history.
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As usual with most of these prologues, Four finds herself up against
Four herself fights with combat bracers mostly due to the huge gauntlet she wears to hide her supposed crazy gross fingernails. Performing the assorted kung fu dive kicks and somersaults that compose the combat bracer moveset makes that big floppy oversized pirate jacket draped over her shoulders the entire time kind of ridiculous looking. It's up there with Jill Valentine's sweater tied around her waist through the entirety of a zombie outbreak for clothing accessories that should probably just be taken off at some point.
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C'mon Decadus. Have some etiquette. It's called Garbage Day. Sheesh.
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Look Four, you already tried sending Decadus as an ambassador to broker peaceful negotiations with the enemy and the results were... let's say unsatisfactory. Give it a rest.
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Pictured: Acts of self-defense.
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In Four's journey into the designated mid-boss gulag of central Cathedral City she finds herself faced against the odd paring of a titan and a cerberus. Drakengard 3 doesn't like to mix mid-boss enemy types up too often because
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To help combat a low level character against two mid-bosses at the same time, some helpful suicide bomber imperial troops have been deployed to... Hold on just a second. Huh... cool. Wait up...? Square-Enix and Platinum Games. Sheesh they're doing games for everyone lately. And the producer from NIER? Huh, Squeenix actually remembered NIER exists outside of selling remixed albums. And the Game Designer of REVENGEANCE. Awesome. Kay... and the lead composer from Drakengard 3 and NIER umm... Directed by Yoko Taro?! WAIT IS THAT MUSIC FROM... WAIT THERE IS NO FUCKING WAY THIS IS...
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...WWWHWHWHWHWHWHWHHAHAHAHAHAHAAAAAAAAAAT!?!?!?!?!?! FUCKING NIER 2? PLATINUM GAMES? IS THIS EVEN REAL? WHAT?! HOLY FUCKING SHIT!
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So I wandered back two hours later after some manner of bizarre fugue state and this guy was dead on the ground when I came to my senses. I think his head just exploded. Damnedest thing. Ugh. I got ketchup all over my hands. I must have been eating something. And... the walls... And the ceiling. And why does it smell like burning rubber in this room...?
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A couple blocks down the road from the previous battle, just past a few dozen more rebels who just cannot see the noble mercy of Four as her spin-kicks cave their skulls in, we come to the final area of the mission. Once more it is the square where we began Zero's prologue (Not to be confused with Zero's Prologue. We haven't gotten to that yet!) as well as where Two used Self-Destruct to perform an entire team wipe on the disciples.
This time around we have a much better meet up in store...
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Gabriella! Unlike the her last few brief single mission appearances with the other Intoner sisters, One's sassy dragon buddy will be accompanying Four for the entirety of her prequel chapter. So look forward to that.
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There are still fifty soldiers lingering in the square upon our arrival. We cannot have that. It just wouldn't do. Four will be sure to pen a lovely, handwritten obituary for each and every one of them to go along with what remains can be scooped into a shoebox when the dust settles.
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A game with combat entirely utilizing realistic whip based combat would probably be pretty fucked up. Let's just stick to beating men to death with our bare hands for the time being. Much more humane this way really.
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And with the last fifty stragglers of evil lord forces dealt with, all in order to lay the foundation for the hundreds more to die in this square at future dates, we bring the first mission of Four's Prologue to a close.
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Video: Four's Prologue Verse 1 Highlight Reel
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Four Concept Art